In today's installment of Rise of the Runelords, the players continue their assault on the cultists hideout of the Seven's Sawmill. As the Warriors of Light ascend the mill, the dangers will grow even more perilous. The cultists step their game up, enhancing their martial prowess and suitability via magical means. More acquaintances from Sandpoint arrive, as do new troublemakers to test the gang's mettle. Will their escapades of evil be allowed to continue, or has the group finally met their match?
Music Credits:
The Curtain Rises
The Escalation
Clash Defiant
Arcane
Curse of the Scarab
Cognitive Dissonance
Interloper
We Got Trouble
by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
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